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Text File | 1980-02-15 | 25.6 KB | 1,173 lines |
- >extern "df0:data/filled",char
- >extern "df0:data/sinus",sine
- >extern "df0:data/logo",logo
- >extern "df0:data/tech",font
- >extern "df0:data/tristar",module
-
- org $40000
- load $40000
- ;jmp $40000
-
- lea $47000,a0
- move.l a0,a1
- lea col1,a2
- move.w #$0180,d0
- moveq #15,d7
- initc: move.w d0,(a0)+
- addq.w #2,d0
- move.w (a2)+,(a0)+
- dbra d7,initc
- move.l #$00e00005,(a0)+
- move.l #$00e20000,(a0)+
- move.l #$00e40005,(a0)+
- move.l #$00e60910,(a0)+
- move.l #$00e80005,(a0)+
- move.l #$00ea1220,(a0)+
- move.l #$00ec0005,(a0)+
- move.l #$00ee1b30,(a0)+
- move.l #$01004200,(a0)+
- move.l #$01080000,(a0)+
- move.l #$010a0000,(a0)+
- move.l #$01700000,(a0)+
- move.l #$01740000,(a0)+
- move.l #$01780000,(a0)+
- move.l #$017e0000,(a0)+
- move.w #$01a0,d0
- moveq #3,d7
- initsc: move.w d0,(a0)+
- addq.w #2,d0
- move.w #0,(a0)+
- move.w d0,(a0)+
- addq.w #2,d0
- move.w #$888,(a0)+
- move.w d0,(a0)+
- addq.w #2,d0
- move.w #$ccc,(a0)+
- move.w d0,(a0)+
- addq.w #2,d0
- move.w #$555,(a0)+
- dbra d7,initsc
- move.l #$61e1fffe,(a0)+
- move.l #$01800f00,(a0)+
- move.l #$62e1fffe,(a0)+
- move.l #$01800000,(a0)+
- move.l #$01820fff,(a0)+
- move.l #$01840888,(a0)+
- move.l #$01860888,(a0)+
- move.l #$019200f0,(a0)+
- move.l #$00e00005,(a0)+
- move.l #$00e22440,(a0)+
- move.l #$00e40005,(a0)+
- move.l #$00e64e40,(a0)+
- move.l #$00e80005,(a0)+
- move.l #$00ea23ec,(a0)+
- move.l #$01080002,(a0)+
- move.l #$010a0002,(a0)+
- move.l #$01003400,(a0)+
-
- moveq #$63,d0
- loop: bsr rnd ; get random number
- move.b d0,(a0)+
- move.b #$e1,(a0)+ ; insert copper-wait
- move.w #$fffe,(a0)+
- move.w #$0170,(a0)+ ; init spr0pos
- move.b #0,(a0)+
- move.b d6,(a0)+
- move.l #$01740001,(a0)+ ; init spr0data
- move.w #$0178,(a0)+ ; init spr1pos
- move.b #28,(a0)+
- bsr rnd ; get new random number
- move.b d6,(a0)+
- move.l #$017e0003,(a0)+ ; init spr1datb
- addq.b #1,d0
- cmp.b #$fe,d0
- bne loop
-
- move.l #$fee1fffe,(a0)+
- move.l #$01800f00,(a0)+
- move.l #$ffe1fffe,(a0)+
- move.l #$01800000,(a0)+
- move.l #$01700000,(a0)+
- move.l #$01740000,(a0)+
- move.l #$01780000,(a0)+
- move.l #$017e0000,(a0)+
- move.l #$01000200,(a0)+
- move.l #$fffffffe,(a0)+ ; end of list (ha,ha !)
-
- lea $50000,a0
- move.l #$288f,d7 ; clear bit-planes
- clear: move.l #0,(a0)+
- dbra d7,clear
-
- start: move.w #$4000,$dff09a
- move.w #$03e0,$dff096
- move.l a1,$dff080
- clr.w $dff088
- move.w #$2981,$dff08e
- move.w #$29c1,$dff090
- move.w #$0038,$dff092
- move.w #$00d0,$dff094
- move.w #$83c0,$dff096
- move.w #0,$dff104
- move.l #0,$dff144
- bsr init_music
- lea $dff000,a0
- lea logo,a1
- lea $50000,a2
- move.l #-1,$44(a0)
- move.w #$09f0,$40(a0)
- move.w #0,$42(a0)
- move.l #0,$64(a0)
- moveq #3,d7
- copy: btst #14,2(a0)
- bne copy
- move.l a1,$50(a0)
- move.l a2,$54(a0)
- move.w #56*64+20,$58(a0)
- addi.l #56*40,a1
- addi.l #58*40,a2
- dbra d7,copy
- bsr inton ; switch interrupt on
- lea text1,a4
- bsr write
- lea sine,a4
- lea text,a0
- main: bsr syn
- movem.l a0-a6/d0-d7,-(a7)
- bsr play
- movem.l (a7)+,a0-a6/d0-d7
- bsr scroll
- btst #6,$bfe001
- bne main
-
- ; End of program !!! Reset all !!! ***
-
- bsr intoff ; switch interrupt off
- bsr end_music
- waitblt:btst #14,$dff002
- bne waitblt
-
- reset: move.l 4.w,a6
- move.l (a6),a5 ; great trick, eh ?
- move.l (a5),a5
- move.l 38(a5),$dff080
- clr.w $dff088
- move.w #$c000,$dff09a
- moveq #0,d0
- move.l #0,$dff174
- move.l #0,$dff17e
- rts
-
- ; Sub-Routines !!! ***
-
- syn: move.w $dff006,d7
- lsr.w #8,d7
- cmpi.w #255,d7
- bne syn
- move.w $dff004,d7
- andi.l #1,d7
- bne syn
- rts
-
- rnd: moveq #0,d6 ; returns a random number
- move.b $bfea01,d4 ; in d6 !
- move.b $dff007,d5
- move.b $bfe801,d6
- mulu d5,d4
- add.w d4,d5
- add.w d5,d6
- add.w d6,d6
- rts
-
- scroll:
- move.l m1,d7
- addq.w #1,d7
- cmp.w #8,d7
- bne do
- moveq #0,d7
- move.w d7,m1+2
- move.l d7,d0
- move.b (a0)+,d0
- bne normal
- lea text,a0
- move.b (a0)+,d0
- normal: cmpi.b #32,d0
- bne nospace
- move.b #111,d0
- bra space
- nospace:lea ascii,a1
- moveq #0,d1
- search: addq.b #1,d1
- cmp.b (a1)+,d0
- bne search
- lea my,a1
- move.b -1(a1,d1),d0
- space: subi.b #65,d0
- lsl.w #5,d0
- lea char,a1
- add.w d0,a1
- lea $52440,a2
- addi.l #222*42+40,a2
- move.l a2,$dff054
- move.l a1,$dff050
- move.l #-1,$dff044
- move.w #0,$dff064
- move.w #40,$dff066
- move.w #$09f0,$dff040
- move.w #0,$dff042
- move.w #16*64+1,$dff058
- WBlit: btst #14,$dff002
- bne WBlit
- do: move.w d7,m1+2
- lea $52440,a1
- addi.l #222*42,a1
- move.l #0,$dff064
- move.w #$e9f0,$dff040
- move.l a1,$dff050
- subq.l #2,a1
- move.l a1,$dff054
- move.w #17*64+21,$dff058
- WBlit2: btst #14,$dff002
- bne.s wblit2
- lea $52440,a5
- move.l a5,a3
- addi.l #42*222,a5
- subi.l #42*30,a3
- moveq #19,d6
- moveq #40,d4
- move.w #$07ca,$dff040
- move.w d4,$dff060
- move.w d4,$dff062
- move.w d4,$dff066
- moveq #0,d4
- lea sine,a4
- sinus2: move.w #$8000,d3
- moveq #15,d7
- sinus: move.l (a4)+,d5
- add.l a3,d5
- WBlit3: btst #14,$dff002
- bne WBlit3
- move.l d5,$dff048
- move.l a5,$dff04c
- move.l d5,$dff054
- move.w d3,$dff074
- move.w #16*64+1,$dff058
- ror.w #1,d3
- dbra d7,sinus
- addq.l #2,a5
- addq.w #2,a3
- dbra d6,sinus2
- rts
-
- print: moveq #7,d7
- lea $54ee8,a1
- add.l pos,a1
- addq.l #1,pos
- print1: move.b (a2)+,(a1)
- addi.l #42,a1
- dbra d7,print1
- rts
-
- write: moveq #0,d0
- move.b (a4)+,d0
- bne no_end
- rts
- no_end: cmpi.b #2,d0
- bne test_lf
- addi.l #42*9,pos
- bra write
- test_lf:cmpi.b #1,d0
- bne test_sp
- addi.l #42*9+2,pos
- bra write
- test_sp:cmpi.b #32,d0
- bne nosp
- move.b #111,d0
- bra spa
- nosp: lea ascii1,a1
- moveq #0,d1
- find: addq.b #1,d1
- cmpi.b (a1)+,d0
- bne find
- lea my,a1
- move.b -1(a1,d1),d0
- spa: subi.b #65,d0
- lsl.l #3,d0
- lea font,a2
- add.l d0,a2
- bsr print
- bra write
- rts
-
- *************************************************************
- ** Amiga FUTURE COMPOSER V1.0 / V1.2 -- Replay routine **
- *************************************************************
-
- END_MUSIC:
- clr.w onoff
- clr.l $dff0a6
- clr.l $dff0b6
- clr.l $dff0c6
- clr.l $dff0d6
- move.w #$000f,$dff096
- bclr #1,$bfe001
- rts
-
- INIT_MUSIC:
- move.w #1,onoff
- bset #1,$bfe001
- lea MODULE,a0
- lea 100(a0),a1
- move.l a1,SEQpoint
- move.l a0,a1
- add.l 8(a0),a1
- move.l a1,PATpoint
- move.l a0,a1
- add.l 16(a0),a1
- move.l a1,FRQpoint
- move.l a0,a1
- add.l 24(a0),a1
- move.l a1,VOLpoint
- move.l 4(a0),d0
- divu #13,d0
-
- lea 40(a0),a1
- lea SOUNDINFO+4(pc),a2
- moveq #10-1,d1
- initloop:
- move.w (a1)+,(a2)+
- move.l (a1)+,(a2)+
- addq.w #4,a2
- dbf d1,initloop
- moveq #0,d2
- move.l a0,d1
- add.l 32(a0),d1
- sub.l #WAVEFORMS,d1
- lea SOUNDINFO(pc),a0
- move.l d1,(a0)+
- moveq #9-1,d3
- initloop1:
- move.w (a0),d2
- add.l d2,d1
- add.l d2,d1
- addq.w #6,a0
- move.l d1,(a0)+
- dbf d3,initloop1
-
- move.l SEQpoint(pc),a0
- moveq #0,d2
- move.b 12(a0),d2 ;Get replay speed
- bne.s speedok
- move.b #3,d2 ;Set default speed
- speedok:
- move.w d2,respcnt ;Init repspeed counter
- move.w d2,repspd
- INIT2:
- clr.w audtemp
- move.w #$000f,$dff096 ;Disable audio DMA
- move.w #$0780,$dff09a ;Disable audio IRQ
- moveq #0,d7
- mulu #13,d0
- moveq #4-1,d6 ;Number of soundchannels-1
- lea V1data(pc),a0 ;Point to 1st voice data area
- lea silent(pc),a1
- lea o4a0c8(pc),a2
- initloop2:
- move.l a1,10(a0)
- move.l a1,18(a0)
- clr.l 14(a0)
- clr.b 45(a0)
- clr.b 47(a0)
- clr.w 8(a0)
- clr.l 48(a0)
- move.b #$01,23(a0)
- move.b #$01,24(a0)
- clr.b 25(a0)
- clr.l 26(a0)
- clr.w 30(a0)
- moveq #$00,d3
- move.w (a2)+,d1
- move.w (a2)+,d3
- divu #$0003,d3
- move.b d3,32(a0)
- mulu #$0003,d3
- andi.l #$00ff,d3
- andi.l #$00ff,d1
- addi.l #$dff0a0,d1
- move.l d1,a6
- move.l #$0000,(a6)
- move.w #$0100,4(a6)
- move.w #$0000,6(a6)
- move.w #$0000,8(a6)
- move.l d1,60(a0)
- clr.w 64(a0)
- move.l SEQpoint(pc),(a0)
- move.l SEQpoint(pc),52(a0)
- add.l d0,52(a0)
- add.l d3,52(a0)
- add.l d7,(a0)
- add.l d3,(a0)
- move.w #$000d,6(a0)
- move.l (a0),a3
- move.b (a3),d1
- andi.l #$00ff,d1
- lsl.w #6,d1
- move.l PATpoint(pc),a4
- adda.w d1,a4
- move.l a4,34(a0)
- clr.l 38(a0)
- move.b #$01,33(a0)
- move.b #$02,42(a0)
- move.b 1(a3),44(a0)
- move.b 2(a3),22(a0)
- clr.b 43(a0)
- clr.b 45(a0)
- clr.w 56(a0)
- adda.w #$004a,a0 ;Point to next voice's data area
- dbf d6,initloop2
- rts
-
-
- PLAY:
- lea pervol(pc),a6
- tst.w onoff
- bne.s music_on
- rts
- music_on:
- subq.w #1,respcnt ;Decrease replayspeed counter
- bne.s nonewnote
- move.w repspd(pc),respcnt ;Restore replayspeed counter
- lea V1data(pc),a0 ;Point to voice1 data area
- bsr.L new_note
- lea V2data(pc),a0 ;Point to voice2 data area
- bsr.L new_note
- lea V3data(pc),a0 ;Point to voice3 data area
- bsr.L new_note
- lea V4data(pc),a0 ;Point to voice4 data area
- bsr.L new_note
- nonewnote:
- clr.w audtemp
- lea V1data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V2data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V3data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V4data(pc),a0
- bsr.L effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea pervol(pc),a6
- move.w audtemp(pc),d0
- ori.w #$8000,d0 ;Set/clr bit = 1
- move.w d0,-(a7)
- moveq #0,d1
- move.l start1(pc),d2 ;Get samplepointers
- move.w offset1(pc),d1 ;Get offset
- add.l d1,d2 ;Add offset
- move.l start2(pc),d3
- move.w offset2(pc),d1
- add.l d1,d3
- move.l start3(pc),d4
- move.w offset3(pc),d1
- add.l d1,d4
- move.l start4(pc),d5
- move.w offset4(pc),d1
- add.l d1,d5
- move.w ssize1(pc),d0 ;Get sound lengths
- move.w ssize2(pc),d1
- move.w ssize3(pc),d6
- move.w ssize4(pc),d7
- move.w (a7)+,$dff096 ;Enable audio DMA
- chan1:
- lea V1data(pc),a0
- tst.w 72(a0)
- beq.l chan2
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan2
- clr.w 72(a0)
- move.l d2,$dff0a0 ;Set soundstart
- move.w d0,$dff0a4 ;Set soundlength
- chan2:
- lea V2data(pc),a0
- tst.w 72(a0)
- beq.s chan3
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan3
- clr.w 72(a0)
- move.l d3,$dff0b0
- move.w d1,$dff0b4
- chan3:
- lea V3data(pc),a0
- tst.w 72(a0)
- beq.s chan4
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan4
- clr.w 72(a0)
- move.l d4,$dff0c0
- move.w d6,$dff0c4
- chan4:
- lea V4data(pc),a0
- tst.w 72(a0)
- beq.s setpervol
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s setpervol
- clr.w 72(a0)
- move.l d5,$dff0d0
- move.w d7,$dff0d4
- setpervol:
- lea $dff0a6,a5
- move.w (a6)+,(a5) ;Set period
- move.w (a6)+,2(a5) ;Set volume
- move.w (a6)+,16(a5)
- move.w (a6)+,18(a5)
- move.w (a6)+,32(a5)
- move.w (a6)+,34(a5)
- move.w (a6)+,48(a5)
- move.w (a6)+,50(a5)
- rts
-
- NEW_NOTE:
- moveq #0,d5
- move.l 34(a0),a1
- adda.w 40(a0),a1
- cmp.w #64,40(a0)
- bne.s samepat
- move.l (a0),a2
- adda.w 6(a0),a2 ;Point to next sequence row
- cmpa.l 52(a0),a2 ;Is it the end?
- bne.s notend
- move.w d5,6(a0) ;yes!
- move.l (a0),a2 ;Point to first sequence
- notend:
- moveq #0,d1
- addq.b #1,spdtemp
- cmpi.b #4,spdtemp
- bne.s nonewspd
- move.b d5,spdtemp
- move.b -1(a1),d1 ;Get new replay speed
- beq.s nonewspd
- move.w d1,respcnt ;store in counter
- move.w d1,repspd
- nonewspd:
- move.b (a2),d1 ;Pattern to play
- move.b 1(a2),44(a0) ;Transpose value
- move.b 2(a2),22(a0) ;Soundtranspose value
-
- move.w d5,40(a0)
- lsl.w #6,d1
- add.l PATpoint(pc),d1 ;Get pattern pointer
- move.l d1,34(a0)
- addi.w #$000d,6(a0)
- move.l d1,a1
- samepat:
- move.b 1(a1),d1 ;Get info byte
- move.b (a1)+,d0 ;Get note
- bne.s ww1
- andi.w #%11000000,d1
- beq.s noport
- bra.s ww11
- ww1:
- move.w d5,56(a0)
- ww11:
- move.b d5,47(a0)
- move.b (a1),31(a0)
-
- ;31(a0) = PORTAMENTO/INSTR. info
- ;Bit 7 = portamento on
- ;Bit 6 = portamento off
- ;Bit 5-0 = instrument number
- ;47(a0) = portamento value
- ;Bit 7-5 = always zero
- ;Bit 4 = up/down
- ;Bit 3-0 = value
- t_porton:
- btst #7,d1
- beq.s noport
- move.b 2(a1),47(a0)
- noport:
- andi.w #$007f,d0
- beq.s nextnote
- move.b d0,8(a0)
- move.b (a1),9(a0)
- move.b 32(a0),d2
- moveq #0,d3
- bset d2,d3
- or.w d3,audtemp
- move.w d3,$dff096
- move.b (a1),d1
- andi.w #$003f,d1 ;Max 64 instruments
- add.b 22(a0),d1
- move.l VOLpoint(pc),a2
- lsl.w #6,d1
- adda.w d1,a2
- move.w d5,16(a0)
- move.b (a2),23(a0)
- move.b (a2)+,24(a0)
- move.b (a2)+,d1
- andi.w #$00ff,d1
- move.b (a2)+,27(a0)
- move.b #$40,46(a0)
- move.b (a2)+,d0
- move.b d0,28(a0)
- move.b d0,29(a0)
- move.b (a2)+,30(a0)
- move.l a2,10(a0)
- move.l FRQpoint(pc),a2
- lsl.w #6,d1
- adda.w d1,a2
- move.l a2,18(a0)
- move.w d5,50(a0)
- move.b d5,26(a0)
- move.b d5,25(a0)
- nextnote:
- addq.w #2,40(a0)
- rts
-
- EFFECTS:
- moveq #0,d7
- testsustain:
- tst.b 26(a0) ;Is sustain counter = 0
- beq.s sustzero
- subq.b #1,26(a0) ;if no, decrease counter
- bra.L VOLUfx
- sustzero: ;Next part of effect sequence
- move.l 18(a0),a1 ;can be executed now.
- adda.w 50(a0),a1
- testeffects:
- cmpi.b #$e1,(a1) ;E1 = end of FREQseq sequence
- beq.L VOLUfx
- cmpi.b #$e0,(a1) ;E0 = loop to other part of sequence
- bne.s testnewsound
- move.b 1(a1),d0 ;loop to start of sequence + 1(a1)
- andi.w #$003f,d0
- move.w d0,50(a0)
- move.l 18(a0),a1
- adda.w d0,a1
- testnewsound:
- cmpi.b #$e2,(a1) ;E2 = set waveform
- bne.s o49c64
- moveq #0,d0
- moveq #0,d1
- move.b 32(a0),d1
- bset d1,d0
- or.w d0,audtemp
- move.w d0,$dff096
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lea SOUNDINFO(pc),a4
- add.w d0,d0
- move.w d0,d1
- add.w d1,d1
- add.w d1,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- add.l #WAVEFORMS,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
- swap d1
- move.w #$0003,72(a0)
- tst.w d1
- bne.s o49c52
- move.w #$0002,72(a0)
- o49c52:
- clr.w 16(a0)
- move.b #$01,23(a0)
- addq.w #2,50(a0)
- bra.L o49d02
- o49c64:
- cmpi.b #$e4,(a1)
- bne.s testpatjmp
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lea SOUNDINFO(pc),a4
- add.w d0,d0
- move.w d0,d1
- add.w d1,d1
- add.w d1,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- add.l #WAVEFORMS,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
-
- swap d1
- move.w #$0003,72(a0)
- tst.w d1
- bne.s o49cae
- move.w #$0002,72(a0)
- o49cae:
- addq.w #2,50(a0)
- bra.s o49d02
- testpatjmp:
- cmpi.b #$e7,(a1)
- bne.s testnewsustain
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lsl.w #6,d0
- move.l FRQpoint(pc),a1
- adda.w d0,a1
- move.l a1,18(a0)
- move.w d7,50(a0)
- bra.L testeffects
- testnewsustain:
- cmpi.b #$e8,(a1) ;E8 = set sustain time
- bne.s o49cea
- move.b 1(a1),26(a0)
- addq.w #2,50(a0)
- bra.L testsustain
- o49cea:
- cmpi.b #$e3,(a1)
- bne.s o49d02
- addq.w #3,50(a0)
- move.b 1(a1),27(a0)
- move.b 2(a1),28(a0)
- o49d02:
- move.l 18(a0),a1
- adda.w 50(a0),a1
- move.b (a1),43(a0)
- addq.w #1,50(a0)
- VOLUfx:
- tst.b 25(a0)
- beq.s o49d1e
- subq.b #1,25(a0)
- bra.s o49d70
- o49d1e:
- subq.b #1,23(a0)
- bne.s o49d70
- move.b 24(a0),23(a0)
- o49d2a:
- move.l 10(a0),a1
- adda.w 16(a0),a1
- move.b (a1),d0
- cmpi.b #$e8,d0
- bne.s o49d4a
- addq.w #2,16(a0)
- move.b 1(a1),25(a0)
- bra.s VOLUfx
- o49d4a:
- cmpi.b #$e1,d0
- beq.s o49d70
- cmpi.b #$e0,d0
- bne.s o49d68
- move.b 1(a1),d0
- andi.l #$003f,d0
- subq.b #5,d0
- move.w d0,16(a0)
- bra.s o49d2a
- o49d68:
- move.b (a1),45(a0)
- addq.w #1,16(a0)
- o49d70:
- move.b 43(a0),d0
- bmi.s o49d7e
- add.b 8(a0),d0
- add.b 44(a0),d0
- o49d7e:
- andi.w #$007f,d0
- lea PERIODS(pc),a1
- add.w d0,d0
- move.w d0,d1
- adda.w d0,a1
- move.w (a1),d0
- move.b 46(a0),d7
- tst.b 30(a0)
- beq.s o49d9e
- subq.b #1,30(a0)
-
- bra.s o49df4
- o49d9e:
- move.b d1,d5
- move.b 28(a0),d4
- add.b d4,d4
- move.b 29(a0),d1
- tst.b d7
- bpl.s o49db4
- btst #0,d7
- bne.s o49dda
- o49db4:
- btst #5,d7
- bne.s o49dc8
- sub.b 27(a0),d1
- bcc.s o49dd6
- bset #5,d7
- moveq #0,d1
- bra.s o49dd6
- o49dc8:
- add.b 27(a0),d1
- cmp.b d4,d1
- bcs.s o49dd6
- bclr #5,d7
- move.b d4,d1
- o49dd6:
- move.b d1,29(a0)
- o49dda:
- lsr.b #1,d4
- sub.b d4,d1
- bcc.s o49de4
- subi.w #$0100,d1
- o49de4:
- addi.b #$a0,d5
- bcs.s o49df2
- o49dea:
- add.w d1,d1
- addi.b #$18,d5
- bcc.s o49dea
- o49df2:
- add.w d1,d0
- o49df4:
- eori.b #$01,d7
- move.b d7,46(a0)
-
- ; DO THE PORTAMENTO THING
- moveq #0,d1
- move.b 47(a0),d1 ;get portavalue
- beq.s a56d0 ;0=no portamento
- cmpi.b #$1f,d1
- bls.s portaup
- portadown:
- andi.w #$1f,d1
- neg.w d1
- portaup:
- sub.w d1,56(a0)
- a56d0:
- add.w 56(a0),d0
- o49e3e:
- cmpi.w #$0070,d0
- bhi.s nn1
- move.w #$0071,d0
- nn1:
- cmpi.w #$06b0,d0
- bls.s nn2
- move.w #$06b0,d0
- nn2:
- moveq #0,d1
- move.b 45(a0),d1
- rts
-
-
-
- pervol: blk.b 16,0 ;Periods & Volumes temp. store
- respcnt: dc.w 0 ;Replay speed counter
- repspd: dc.w 0 ;Replay speed counter temp
- onoff: dc.w 0 ;Music on/off flag.
- firseq: dc.w 0 ;First sequence
- lasseq: dc.w 0 ;Last sequence
- audtemp: dc.w 0
- spdtemp: dc.w 0
-
- V1data: blk.b 64,0 ;Voice 1 data area
- offset1: blk.b 02,0 ;Is added to start of sound
- ssize1: blk.b 02,0 ;Length of sound
- start1: blk.b 06,0 ;Start of sound
-
- V2data: blk.b 64,0 ;Voice 2 data area
- offset2: blk.b 02,0
- ssize2: blk.b 02,0
- start2: blk.b 06,0
-
- V3data: blk.b 64,0 ;Voice 3 data area
- offset3: blk.b 02,0
- ssize3: blk.b 02,0
- start3: blk.b 06,0
-
- V4data: blk.b 64,0 ;Voice 4 data area
- offset4: blk.b 02,0
- ssize4: blk.b 02,0
- start4: blk.b 06,0
-
- o4a0c8: dc.l $00000000,$00100003,$00200006,$00300009
- SEQpoint: dc.l 0
- PATpoint: dc.l 0
- FRQpoint: dc.l 0
- VOLpoint: dc.l 0
-
-
- even
- SILENT: dc.w $0100,$0000,$0000,$00e1
-
- PERIODS:dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
- dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
- dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
- dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
- dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
- dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
- dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
- dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
- dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
- dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
- dc.w $10d0,$0fe0,$0f00,$0e28
-
- SOUNDINFO:
- ;Offset.l , Sound-length.w , Start-offset.w , Repeat-length.w
-
- ;Reserved for samples
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
- ;Reserved for synth sounds
- dc.w $0000,$0000 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0020 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0040 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0060 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0080 ,$0010 ,$0000 ,$0010
- dc.w $0000,$00a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$00c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$00e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0100 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0120 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0140 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0160 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0180 ,$0010 ,$0000 ,$0010
- dc.w $0000,$01a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$01c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$01e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0200 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0220 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0240 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0260 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0280 ,$0010 ,$0000 ,$0010
- dc.w $0000,$02a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$02c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$02e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0300 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0320 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0340 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0360 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0380 ,$0010 ,$0000 ,$0010
- dc.w $0000,$03a0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$03c0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$03e0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$0400 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0410 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0420 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0430 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0440 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0450 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0460 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0470 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0480 ,$0010 ,$0000 ,$0010
- dc.w $0000,$04a0 ,$0008 ,$0000 ,$0008
- dc.w $0000,$04b0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$04d0 ,$0010 ,$0000 ,$0010
- dc.w $0000,$04f0 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0500 ,$0008 ,$0000 ,$0008
- dc.w $0000,$0510 ,$0018 ,$0000 ,$0018
-
-
- WAVEFORMS:
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $3f37,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c037,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b027,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a017,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9007,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8007,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9017,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a027,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$b037
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$817f,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$807f
- dc.w $8080,$8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
- dc.w $4545,$797d,$7a77,$7066,$6158,$534d,$2c20,$1812
- dc.w $04db,$d3cd,$c6bc,$b5ae,$a8a3,$9d99,$938e,$8b8a
- dc.w $4545,$797d,$7a77,$7066,$5b4b,$4337,$2c20,$1812
- dc.w $04f8,$e8db,$cfc6,$beb0,$a8a4,$9e9a,$9594,$8d83
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
- endif
-
- inton: move.l $6c.w,rette ; inits a vblank-interrupt
- move.l #intserv,$6c.w
- move.w #$7fff,$dff09a
- move.w #$8020,$dff09a
- move.w #$c000,$dff09a
- rts
-
- intoff: move.l rette,$6c.w ; clears the interrupt
- move.w #$7fff,$dff09a
- move.w #$a02c,$dff09a
- move.w #$c000,$dff09a
- moveq #0,d0
- rts
-
- intserv:movem.l a0-a6/d0-d7,-(a7) ; you can insert any
- lea $47107,a0 ; interrupt-server at this
- lea speeds,a1 ; place !!!
- move.w #154,d2
- sloop: move.b (a1)+,d0
- moveq #5,d1
- sub.b d0,d1
- add.b d0,(a0)
- lea 8(a0),a0
- add.b d0,(a0)
- lea 12(a0),a0
- dbra d2,sloop
- fade: lea $470c2,a0
- lea $47d22,a1
- move.w merk,d0
- addi.w d0,(a0)
- addi.w d0,(a1)
- cmpi.w #256,merk
- bne ok1
- cmpi.w #$f00,(a0)
- bne ok
- neg.w merk
- bra ok
- ok1: cmpi.w #$000,(a0)
- bne ok
- neg.w merk
- ok: move.w #$0020,$dff09c
- movem.l (a7)+,a0-a6/d0-d7
- rte
-
- speeds:
- dc.b 1,4,1,1,3,3,4,1,3,3,2,2,2,1,2,2
- dc.b 4,1,4,1,3,1,1,3,3,3,4,2,1,4,3,4
- dc.b 3,1,1,2,2,3,2,3,1,1,1,2,1,3,2,3
- dc.b 4,3,3,3,3,1,1,3,1,4,4,1,1,1,4,2
- dc.b 2,3,3,4,1,3,4,2,4,3,1,2,3,2,3,3
- dc.b 2,1,4,1,1,2,1,2,1,2,3,1,4,1,1,4
- dc.b 4,1,2,1,3,3,3,3,1,2,1,2,3,3,1,3
- dc.b 1,2,2,1,4,4,4,2,4,1,2,2,4,3,1,2
- dc.b 1,1,2,3,2,4,1,4,1,4,4,4,1,1,4,1
- dc.b 2,3,1,1,4,4,2,2,3,1,1,2,3,1,2,1
- dc.b 1,2,4,1,1,3,1,1,4,1,4,1,4,1,1,2
- dc.b 1,1,2,4,2,4,3,1,4,3,2,2,2,4,2,4
- dc.b 1,4,2,2,1,2,1,4,2,1,2,3,1,3,1,2
- dc.b 2,3,4,3,3,4,3,2,4,1,1,4,1,3,4,2
- dc.b 4,4,2,3,3,4,2,3,4,1,4,2,4,4,2,3
- dc.b 4,4,4,2,4,2,3,3,4,2,1,4,2,2,1,4
- rette: dc.l 0
- pos: dc.l 0
- logo: blk.b 8960,0
- col1: dc.w 0,$111,2,3,$114,$115,$226,$337,$448
- dc.w $559,$66A,$88B,$99C,$BBD,$DDE,$FFF
- m1: dc.l 0
- merk: dc.w 256
- timer: dc.l 0
- char:
- blk.b 1504,0
- sine:
- blk.b 1280,0
- font:
- blk.b 376,0
- module:
- blk.b 6378,0
- ascii: dc.b 'abcdefghijklmnopqrstuvwxyz0123456789!?.:,"()-`'
- even
- ascii1: dc.b 'abcdefghijklmnopqrstuvwxyz0123456789.:!?-(),"`'
- even
- my: dc.b 'ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmn'
- even
- text1:
- dc.b 2,2,2,2,2
- dc.b ' this is the new angels intro ! ',1
- dc.b 2
- dc.b ' supplied by malzam and andy ',1
- dc.b 2
- dc.b ' greetz to all angels member ',1
- dc.b 0
- text:
- dc.b ' make sure to call our boards '
- dc.b 'amiga east whq : 804-499-2266 '
- dc.b 'escape zone : 704-254-6448 '
- dc.b 'digital expression : 813-398-7393 '
- dc.b 'house of insanity : 813-584-6089 '
- dc.b 'insider bbs : 39-564-415-697 '
- dc.b 'world trade center : 41-170-112-11323 '
- dc.b 'reign in blood : 49-203-406-0981 '
- dc.b 'skyfox bbs : 49-911-353-571 '
- dc.b 'the dutch pirate :31-011-723-666 '
- dc.b 0
-